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Rokatansky

2
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A member registered Nov 04, 2020

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After project export dialogue system stops working. Error code:

ERROR: File must be opened before use.
   At: core/bind/core_bind.cpp:2087
ERROR: call: Error parsing JSON at line 0:
   At: modules/gdscript/gdscript_functions.cpp:1268
SCRIPT ERROR: start_dialogue: Invalid get index '0' (on base: 'Nil').
          At: res://addons/radmatt.DialogueSystem2/Dialogue.gdc:137

(1 edit)

Dialogue system 2 doesn't work with godot 3.2.3 if you follow manual. I used template.json, but it didn't work.

By using

3. Go into Project > Input Map and add an input called dialogue_next. You will use this input to skip through the dialogue. - we'll be given an error

***

ERROR: Request for nonexistent InputMap action 'continue_dialogue'.
   At: core/input_map.cpp:195

***

on function 

***

# PRESS A BUTTON TO CONTINUE DIALOGUE
func _input(event):
if event.is_action_pressed("continue_dialogue") and ! event.is_echo():
if current_json_path != "":
next()

***

I'm newbie, but I overrun this error with adding Input Map called "continue_dialogue" with input on SPACE(or any other button). If you have better option, please post it here.